Machinima in Pop Media Culture
This summer I am
taking 10 students under my wings, along with my “Machinima” co-author Lowe
Runo. He (and other staff) will offer
guidance & critique sessions during the course.
I have taught machinina as a
segment of my long-standing Virtual Worlds course, but this is the first time
that I am teaching an undergraduate course to students with majors across my university - Cinema & Photography, Radio & Television, Information
Sciences Technology, and Art & Design – with the possibility of Education
students in the near future. The course
is called Machinima – Real Time Animation (for Virtual Filmmakers).
I know other
instructors have preceded me, like Hypatia Pickens who teaches machinima
as well but rather through her English Department.
Hypatia has a unique blending of poetry and literature in her personal
works. I can’t help but think how that
influences her students, and challenges them to visualize the classics. There is definitely something extremely
fascinating with “accessible” and “relatable” filmmaking – and its role in
bringing cinematic interpretation of cultural and iconic works. Whereas machinima’s direct influence can be
easily attributed to the burgeoning game culture, let’s not forget we have all
grown up with some form of animation, from Disney blockbusters, tons of
cartoons, and even music videos. My
students appear to be heavily influenced by this powerful cultural connection uniting
the entertainment world. Some favorite
classic tunes from Disney’s Beauty and
The Beast and The Little Mermaid were uniquely expressed on the Big Screen - a connection between
animation and music and literature came alive for parents and children.
On another level,
the music industry is no stranger to animation. Pink Floyd’s full length music video/movie The Wall has some amazing animated
scenes. Full Metal Jacket is another animated classic for a post teen
generation. Time warp to A-ha’s Take
On Me in the 1980s, as comic characters pop onto the screen.
I have heard more than one reference to Kayne West as an inspiration from many of my students (while others note Daft Punk). Here’s an animated feature made by a UCLA student in his sophomore year based on Kayne's Power. Kayne's Heard ‘Em Say music video, animated
by Bill Plympton (2005), is an example. Then
in 2009, he used animation again for Heartless. And I love the unofficial animated video on
his song, Street Lights.
"Fav" Animated Music Videos
Michael Saba (2010) presents 10 animated music videos for your consideration, http://www.pastemagazine.com/blogs/lists/2010/07/the-ten-best-animated-music-videos.html. Among those Top Ten, he listed Kayne’s Heartless and that A-ha classic. Check out the whole list. (JJ-5Cs of SLMAG has done an exceptional job with his machinima on Duran Duran's fan parties in Second Life. DD's Roger Moore in animated form has deejayed often for a full house at the Duran Duran Universe, below.)
Michael Saba (2010) presents 10 animated music videos for your consideration, http://www.pastemagazine.com/blogs/lists/2010/07/the-ten-best-animated-music-videos.html. Among those Top Ten, he listed Kayne’s Heartless and that A-ha classic. Check out the whole list. (JJ-5Cs of SLMAG has done an exceptional job with his machinima on Duran Duran's fan parties in Second Life. DD's Roger Moore in animated form has deejayed often for a full house at the Duran Duran Universe, below.)
Another great award-winning animated video music series, with a debut nearly five years ago, was based on the alternative Israeli band EatLiz, noted by MTV. If one gets past purist
sensibilities, we begin to see that animation has touched us all in some form
or another. What is different now is the
simplicity empowered by modern day machinima.
It is to this
world I introduce a new group of students to elements of art and practice, some of whom have made a few machinima of their own with an interest to learn more, and
some who have seen machinima and would like to try it out, and then others who
are heavily vested in animation and considering how to infuse Maya and other
programs into virtual worlds to create unique sets and scenarios for
filmmaking. I had one student
experiment with importing his Maya objects into Second Life with much
success.
He made a beginning tutorial
for his classmates, and I can share that in the near future. He is a fascinating student (dressed as the Ninja among some of his classmates, pictured above) and I would
like to feature his animation in an upcoming blog.
It is certainly worth a full column, as you will see. His film elements have been created, however,
through Maya. His goal is to connect
Second Life with his present style of work and platform.
I think it is important to ask the next generation what they are thinking about animation generally, and machinima specifically whenever possible. Better than ask, I invite you to do a search of what is out there across the Internet. In the end, it is all about translating images and sounds in relatable forms, be that of the gaming generations (especially today) or those of us who grew up watching our favorite animations in cartoon and movie genres. That includes just about all of us now – and the rise of the 24/7 cartoon generation has significantly impacted media producers in recent times. As Pooky implies, we all want to be cartoon stars, don't we?
In my class,
students will choose their machinima capture platform, and that may or may not
include Second Life, depending on their interests. Second Life will definitely be introduced to
all of them, and also be shown as providing a viable forum for communication
and conferencing among machinima makers.
We have seen so many wonderful exhibitions, discussions, and expositions
within Second Life, from the MaMachinima International Festival, 48 Hours Film
Project – Machinmia, The Machinima Expo, Pop Art Lab, and so much more.
We Are All Educators!
It begins by
simply watching and talking about machinima.
Sharing will always remain a part of the machinima community, whether or
not you collaborate on projects with other media makers. We all certainly are members of the animation
audience, as consumers and critics, in a very real way, virtually. Really.
And remember someone is always watching us as individual producers and
the larger machinima community. I get
that, immediately, as an educator. We
are all educators!
I hope to include those willing to visit with my students this summer! My good friend Belinda Barnes (above) has helped my students tremendously in the immediate past, and Lowe Runo has done the same consistently for a few years now.
Textbook: Johnson,
Phylis & Donald Pettit. (2012). Machinima: Art and Practice in Virtual
Filmmaking. NC: McFarland. Book
available online, electronic or paperback.
Amazon.com
The Professional Machinima Artist Guild and Lowe Runo Productions graciously hostMagnum: The Machinima Review. All Rights Reserved.
The Professional Machinima Artist Guild and Lowe Runo Productions graciously hostMagnum: The Machinima Review. All Rights Reserved.
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