Tuesday, July 8, 2014

Bring on the New! Second Life, Big Data, Big Change, And That's Just The Beginning: What's Ahead for Machinima



Parlor Rooms of the Virtual Kind

 "Most Americans did not have televisions when Bradbury wrote Fahrenheit 451, and those who did watched 7-inch screens in black and white. Interestingly, his book imagined a future of giant color sets — flat panels that hung on walls like moving paintings...." - Johnston, 2007, on Bradbury.

It's been awhile since I have written on this blog.   It is not that I have not thought about machinima;  in fact two days ago I finished a 10,000 word chapter on the subject, particularly focusing on virtual worlds - and particularly Second Life.   I still believe in Second Life as a creative medium.   Writing the chapter, I had some time to reflect on Peter Greenaway's vision of machinima (rewinding to his in-world keynote at the 2010 48Hour Film Project Screening for Machinima) -  the idea that we should consider SL machinima as a means to challenge conventions of filmmaking, television, and even machinima itself (as it has been thus known). 

One person who has done this repeatedly is "immersivist" artist-filmmaker Bryn Oh.  I am ever impressed of her talent, and how she is redefining what is possible in virtual worlds.   I don't need to reiterate her projects.   She discusses it well on her internationally renowned blog, and she is well blogged by others.    I have provided her link below, in the unlikely event that you don't already know it.    

 The Green Mire
 - Kara Trapdoor at the MadPea's Green Mire - 

With Oculus Rift, and a "new" Second Life, so to speak on the horizon, I am wondering what machinima will be like in the near future.   Let's think Bradbury's four parlor wall "television" screens, but the viewer is far more than that - not just a viewer, but a participant.    The living room is the virtual room.   So it goes.   I would hire Bryn to design it for me.    Lowe's Home Improvement now has a virtual room where you can literally "rez" your vision for your living room, kitchen or whatever.   Or what about this video from 2011 from University of Groningen - a sort of moving painting that one creates by touch. 


Think about buying your box office ticket at your local theater, heading down the aisle past the seats, then walking into the screen, and becoming part of the cast.   It's happening now in a sense.  A screening room takes on a new meaning, blurring reality and virtuality with you in the midst of the visual play.  Sounds like Second Life.

Another one to follow, along this line of contemplation, is Mad Pea's Mari Mitchell, founder and director.   Immersive storytelling.   Interactive Adventures.   Take an adventure with MadPea in Second Life.   But while you do - KNOW THIS IS THE FUTURE - NOW.    Every year, I know that I am experiencing a hint of the future, of art, entertainment and life -  as an active participant in Second Life.   I don't have to be a builder or creator (although I am in my own small way);  all I have to do is just be here, in Second Life.    Applaud the advancements that already surround me, and know that I am on the tip of a whole new world, still unfolding.    I am tasting a bit of the future, and my imagination can take me the rest of the way.  It helps when you have talented artists like Bryn and Mari's crew leading the way.  

Bryn and Mari are already on the cutting edge of cinematic experiences, with virtual worlds as the larger medium of which machinima is a part.   In a sense, it is walk-in machinima.    

Finishing my chapter made me think how amazingly talented these Second Life members continue to be, and how committed they remain to Second Life.  They are poised for the future, and as virtual worlds transition to allow for further interactivity, you bet they will be there for the adventure, leading the  way. 

Sometimes we have to be reminded that change can be exciting and not to be fearful of the edge.   Bryn's latest blog entry is a significant read, given the new emphasis on Big Data.   At this point in history, we are learning how to retrieve and interpret data creatively and visually.    How such data will ultimately "improve" creativity is a fascinating subject, and it is certainly worthy of consideration and in the news lately.   Media research has often been data driven, with mixed consequences.    It is not data that is the problem, it is how it is used.    If it is employed to improve creative practice and allow for further audience interaction,  that is something to be embraced - to complete the feedback loop (in that old communication model based on old technology and little say from the audience).    

Pre-Oculus Rift: A Blast From the Not-So-Distant SL Past

If that data is used to help us to create immersivity to a greater level - with the possibility and reality of audience participation at the forefront, then bring it on. 




For more info about these sites and exhibits, also check out Kara's Korner,  http://karasecondlife.blogspot.com/

Source: 
Johnston, A. E. B. (2007, May 30).   Ray Bradbury:  Fahrenheit 452 Misinterpreted.   LA Weekly.  Retrieved July 8, 2014, from http://www.laweekly.com/2007-05-31/news/ray-bradbury-fahrenheit-451-misinterpreted/


Tuesday, November 19, 2013

November is Machinima Month!



In recent news, Lowe Runo Productions contributed to the wonderful tribute show "Gladys Knight & The Pips," featuring William Guest, an original pip, who came into Second Life with a customized avatar to speak to event attendees on November 9th!   Pictured, William Guest, Lady Dhyana Ziegler, Lowe Runo, Belinda Barnes & Sonicity Fitzroy.   Full article and pics featured in December's Best of SL Magazine, http://magazine.thebestofsl.com/


It was great to get our Machinima Artist Guild Founder Lowe Runo out on the virtual town this month.   And what a perfect month to drop into Second Life.   The buzz of machinima was in the air.

Here's a quick review of Machinima, as we wind down 2013.    


The Machinima Expo had another successful run this year.   Machinima was screened throughout the day, live, from www.machinima-expo.com and its Facebook page this past Sunday, November 17, 2013 in the one day virtual film festival.   It is the ideal place for professionals and amateurs to share advice and swap techniques.  So once again, the machinima community comes together to enjoy a new year of films.   If you missed the festival, the expo runs 24/7 until November 24th, at http://machinima-expo.com/v3/.      

The winners are listed here, http://machinima-expo.com/v3/winners-of-the-machinima-expo-6-jury-awards-announced/.   Congrats to Executive Producers Ricky Grove and Ingrid Moon and their team for 6 successful years.   Hope you got a chance to attend the post festival party in Second Life.

On November 16th, the day before, another long running competition is the Machinima 48 Hour Film Project, and this year it introduced us to a new year of winners.   View the films here, http://www.48hourfilm.com/en/machinima/


"Here we go!.... MY FIRST BLOG EVER!"

That headline was posted five years ago by Machinima Artist Guild Founder Lowe Runo!   This Thursday is a special day in MAG history.   On November 21, 2008, Lowe Runo posted his first blog on the Second Life Machinima Artist Guild, http://slmachinimaarts.ning.com.   He started off, admittedly nervous about this new venture:  "Am I nervous? Yes I am, but I'm also excited. I hope everyone who enters here learns something new concerning the creative process."

He continued, "I am a NOOB at making machinima. My first barbaric machinima was made in August of this year (2008). My formal training is as a professional still photographer [but I] suffered some 'creative burn-out.'  Now, I find the challenge of making motion pictures in a virtual world intriguing and enjoyable."

Lowe has moved behind the scenes, but has always supported the guild financially.   All he has ever asked of his membership is to be respectful to one another's works and ideas. 



He closed that first blog with, "... I believe we will have a successful and creative network here." Five years later, MAG continues strong, due also to the long-staying dedication of its moderators, who provide a comfortable atmosphere for critique and experimentation.   
 


I found what I believe to be his first full-length video - a "barbaric" machinima as he calls it.   "Second Life Kung Fu Fighting" will bring a smile to your face, if you can remember your first machinima.  So be gentle, and remember all those projects helped to develop his skills that he uses professionally today. 

Here's a few others from those early days just before MAG was born:  The Far Away - August 25, 2008,  http://www.youtube.com/watch?v=DmmCvEJzgoA  and Second Life Swing - August 29, 2008, http://www.youtube.com/watch?v=rTuOOUIi69k



Oh then there's this one, posted in September 2008, titled A Hobo Second Life -  ah, those early days!   How did things get so busy and complicated in Second Life?!  Now it seems one project after another consumes his time in real life and in the virtual.

You can visit his Lowe Runo channel, which has not been updated on YouTube for awhile due to real life work & project contractual reasons.  But it is always fun to see the early works of the first Second Life machinima producers.  There are quite a few out there, and they are always watching for new talents on the horizon, and pleased when they see machinima is much alive and evolving.  November has been a great month for machinima!   Lowe promises good things to come for MAG.  

 Happy 5th to Founder Lowe Runo and to the Machinima Artist Guild.   

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And congrats to all of November's winners!  



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 The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum:  The Machinima Review.  Sonicity Fitzroy, author of Second Life, Media and the Other Society (Peter Lang, 2010) and Machinima:  The Art and Practice of Virtual Filmmaking (with Lowe Runo, McFarland, 2012).   http://www.amazon.com/Phylis-Johnson/e/B001HOW4U2/ref=sr_tc_2_0?qid=1354606175&sr=1-2-ent