Showing posts with label Magnum Machinima. Show all posts
Showing posts with label Magnum Machinima. Show all posts

Sunday, October 7, 2012

Bump in the Night

Things that go bump in the night! 


I'm back from a month hiatus to take on the Season of The Witch (2011), not the motion picture starring Nicholas Cage.  I was one that enjoyed it, but the critics and viewers were mixed in their reaction. A much larger issue is at hand, as the bewitching hour draws closer to us.  What is it about horror movies that give us tingles up our spine?  Good and bad scary movies have an effect, with some more subtle than others.  Whether we love them or hide from them, during the Halloween season, they surround us from movie trailers to costumes to fake spider webs.  The reality is - the images and storylines don't have to be that "real" to frighten us.  Think about all those "Jason" and Freddy" movies - and what about "The Candy Man" or today's generation's reincarnation of the ancient "Slender Man" - we suspend disbelief to believe in the dark side.  Even in the virtual world, the Wicked Witch of Second Life might get you, my pretties. 

The plots seem trite. The victims are paralyzed with fear, and we think we would do something differently;  we would run faster (and not trip on that tree branch) but then we think, would we, could we?  Horror movies tap into our wildest fears, even worse than any nightmares conceived within our mind - alas, it comes from the human mind, that writer who knows those little twists and turns to get us on edge.   The ghastly figure peering into our window, the doll under our bed that comes to life when we sleep, or even the creature that looms within the depths of the lake - all bring to mind familiar movie scenes.   If one believes in good, then surely there is evil.  If one believes in evil, then there must be some goodness in the world.   One or two characters escape from this horrid wrath, only to be faced with those demons again and again in sequels.


We laugh about some of these movies, and how silly they are, but we watch them - and jump at the appropriate times.  Our primal fears are aroused by sound and light, and some instinctual sense rooted deeply into our being.   Do you ever think - could I ever do such dastardly deeds, if pushed beyond my limits?  What are those human limits?  Do you ever know?   In comic books and films, there are supernatural transformations into superheroes  - and then there are those humans that become supernaturally evil and powerful, driven by revenge and psychosis.  Maybe there was something evil in them from conception.  Freud spoke of our id, the darkness closeted deep within our mind.  Is it that part of us that enjoys these movies?

Earlier this year, Time Out London published a list of the top 100 horror films, and the top ten are worthy of reflection this Halloween -  The Exorcist (1973), The Shining (1980), The Texas Chain Saw Massacre (1974), Psycho (1960), Alien (1979), The Thing (1982), Rosemary's Baby (1968), Halloween (1978), Suspiria (1976), and Dawn of the Dead (1978).

Check out the whole list here: http://www.timeout.com/london/feature/2494/best-horror-films.



"Bad people don't come with warning labels." 

I heard that line today, as I wrote this column, watching a Lifetime movie!  That is a network full of movies that by its design asks us to put our critical sensors on hold!  LOL.  I have come to learn many men watch this network too, as well as its target audience of women of many ages.  Only those brave men admit to it!

What is it about horror movies that captivate our attention and scare us out of our mind.  EXACTLY.  A horror movie is a step into madness, a point were human weakness and strengths are exploited.  It is the pounding of the heart in Edgar Allen Poe's Tell Tale Heart.  [Here's a The Sims 2 adaption - a pantomime]  It is our humanity that allows us to fall prey to the supernatural.  It is more than the eerie music, whispers in the dark, the blood and writhing, flickering lights and shadows, or even the infamous Wilhelm scream.  In the world of horror, we can trust no one - not our lovers, children, or parents.  We are alone - and not alone.  We are sane - and perhaps insane.  We cannot even trust ourselves.  Vampires did not make the top 10, but Dawn of the Dead did.  Perhaps it is because what scares us most is ourselves, those of our own species. Vampires live eternally, and zombies are mindless, drooling creatures.  We hold life precious, fully rich with emotions and intelligence.  Those emotions include fear, and the absence of fear is to be a zombie. A vampire fears its second death.

Now let’s look at some horror machinima from the past few years.  The range of skills and content are quite diverse.   


Above, World of Warcraft's This is Halloween - a musical ditty that you will recognize.
http://www.youtube.com/watch?v=wlZ2wSHw7YI



Above, A Sims 2 Horror Movie
http://www.youtube.com/watch?v=0ivkpVzgyRQ&feature=related
The windows scenes are worth the view.  Why did they leave the door open?


How about a couple of H.P. Lovecraft adaptations?  We start of course with the work of the wonderfully talented Lainy Voom, in particular her version of Dagon.  It is an artistically crafted voyage into the mind.  Or what about the award-winning series The Shadow of Innsmouth and its prequels screened at the Machinima Expo over multiple years.

And then one of my students, Patrick, this past summer experimented with a bit with horror, first using Minecraft to produce a music video (Skillet's Monster) and then Second Life to create a sci-fi mini thriller.   Realize that these were his first machinima projects.

Minecraft – Skillet's Monster
Second Life - Horror on the Bridge


Note the cameo by my co-instructor Lowe Runo in "Horror on the Bridge."  Lowe himself produced a machinima years ago called Bedtime, playing off our childhood fears. We all have at least one scary story in us - what is your story?   

We find reasons why to celebrate Halloween all year-round.   This November 30th, Black Friday, the biggest shopping day after Thanksgiving, The Collection will be debut in movie theaters.   And its logo is..."the real Black Friday."   

What can we learn from horror movies?  - techniques of foreshadowing, building suspense, tapping into fears, unique characterization, and how to take us on the emotional roller coaster ride of our lifetime.  That does not necessarily mean lots of action in the physical sense.  It means an exploration into the primeval nature that connects us all.   As we face our greatest fears, there is hope that the human race can rise above them all, to start again - until Part  II.



Be sure to attend Machinima Expo inside Second Life - November 16-18th, and visit the Web site at http://www.machinima-expo.com/

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 Thanks to Belinda Barnes-Fitzroy for posing in some of the photos.   By the way, here's a playlist of my students' projects from the summer, with most of them dabbling for the first time in machinima -  http://www.youtube.com/playlist?list=PL00535DE7B042CF43&feature=plcp.  

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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum:  The Machinima Review. 

Wednesday, August 3, 2011

An Extraordinary Universe for Machinimists and Visionary Musicians


I am on a tangent - to see how machinima is being used by a broad spectrum of filmmakers, photographers and laypeople - culturally, technically, and creatively.    Marco Cadioli is a video artist who has experimented with machinima in his latest project.  He is known for taking images from Google Earth, and making creative short pieces.  This time, the Plant Earth is a rotating melon through the use of machinima.  The complete story is available here.



How genius to reconceptualize Earth as a melon through machinima.  Hats off to Marco for introducing many more people to the art and practice of machinima.

There's a whole new universe to explore through machinima.  The DDU - The Duran Duran Universe - launched June 2011, and the visual treats were captured through the artistic lens of machinimist JJccc Coronet.  This self-described "abstract artist" has also been catching a few headlines here and there.  JJ's machinima piece on the steampunk build Petrovsky Flux recently was showcased in New World Notes.  It's an incredible fast moving video, with stunnning images that keeps one engaged throughout.   JJccc has a wonderful keen sense of editing to music and image.  This machinima artist is definitely one to follow.  Two recent works to view are his feature All You Need is Now on the Duran Duran Universe and his interpretation of Lady Gaga's Mother Monster.   This machinimist is a masterful editor and that makes his transitions superb.   What this artist lacks in some minor areas (a few off lip syncs and maybe some of the pieces could be shortened yet would achieve the same effect - I'm being picky picky) is surely compensated by transitions that are fluid.   Music moves the message - cinematically and sonically - forward when done right.   JJccc gets that.




My only pet peeve is for this artist to add credits.  But Machinimist Coronet is not alone there.  Having gone to numerous professional art installations and galleries in RL, I understand that some artists refrain from adding credits, feeling that it takes away from the visual integrity of their piece, preferring to pin an info notecard next to the video monitor.   But it seems machinima, like cinema, as exhibited online on YouTube for example, calls for ending credits to pay tribute to the many people involved in a film.  Machinima has legs and travels everywhere online.  I see it as a mobile video installation.

My side tirade is not intended to take away from the beauty of JJccc's artistic lens. This machinimatographer is definitely an exciting machinimist visually, breathing life into virtual environments, pulsating to the beat of a different drummer, luminating mood with color, texture, lighting, and camera angle, and showing us music machinima can be intense and fun to watch simultaneously.


With Duran Duran's entrance into Second Life, we might anticipate other bands to crossover virtually.   Maybe even Gaga.  In actuality, music like image should transcend our conventions and reach into and extend from our imagination.  For media makers, creativity can be shaped and experienced, but never completely enclosed in any world.  Machinima represents this transcension beyond our Goggle Earth to the larger universe that awaits us beyond an Ordinary World.



For a related article on Duran Duran's visionary and co-founder Nick Rhodes, see the August issue of Best of SL Magazine.  Second Life is a place that offers all to experiment with music, images and motion.  Even those who have already established fame in the mainstream, there is that virtual call toward what is next, what is possible, what if I were to create a new world what would it be like, who would I invite.....

To me, this is the way of machinima, beginning with its backstory of what was, evolving to its capture of what is, and transcending to its cinematic destination of what might be.


You have to look beyond what you see, to understand what is possible.



Sonicity :)

photo credits:
Sonicity Fitzroy - DDU photos:  paparazzi entrance to Club Lipstick, Secret Rehearsal Room (Belinda Barnes), Eye-Shaped Cinema, Lipstick Tower, and press shot (below - DD's Nick Rhodes, DDU's Chrissy Welinder, Lowe Runo and Sonicity Fitzroy) from Nick Rhodes' interview.
Cover image courtesy of Best of SL Magazine and Duran Duran.




Forthcoming, Machinima: The Art & Practice of Virtual Filmmaking (McFarland, Fall 2011) by Sonicity Fitzroy and Lowe Runo (Forward by Persia Bravin). The Professional Machinima Artist Guild graciously provides syndication of Sonicity’s blog Magnum: The Machinima Review to AviewTV.com