Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Sunday, December 21, 2014

Simplicity of the Season

 
I recall the first stanza of a famous Robert Frost poem - Stopping by the Woods on a Snowy Evening.

Whose woods these are I think I know.
His house is in the village though;
He will not see me stopping here
To watch his woods fill up with snow.

My father had me memorize that poem over countless holiday trips from Long Island through upstate New York to Canada.  Needless to say, but I will, plenty of wintry scenery accompanied us during our drives.

The image above is not related to the poem but its imagery projects poetry.  To me, that is a critical element of a good machinima, especially one which captures your heart upon first view.


This holiday season I decided to keep this column simple.   In fact, as 2015 approaches, that is my personal and professional goal - to simplify my life so as to better enjoy it.    I think back to those road trips with my family as we took in the sights, those now etched in my memory.

Sometimes you come across a machinima that is not necessarily perfect, but even its flaws contribute to its charm.   That is true of Kawanishi Yana's short piece "Never Ending's Christmas @ Papillon" (Second Life).    The sim both contrasts and complements the character/filmmaker who leads our way.

https://www.youtube.com/watch?v=Kh-_aJD4rSM

The simplicity of color, music and the solitary nature of a lone avatar (albeit adorable) journeying across a winter wonderland was all I needed to muse on this dreary Midwestern day.   Simple and beautiful.

May your holiday season be joyous and simple, so that you might savor the beauty of life.  May you capture it on film, machinima, and at least in your mind's eye for keepsake.

Keep filming in 2015, and let your style and story shine through the downy flake.

-  Soni





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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum: The Machinima Review.   Sonicity Fitzroy is author of Second Life, Media and the Other Society (2010) and Machinima: The Art and Practice of Virtual Filmmaking (with co-author Lowe Runo, 2012).

Tuesday, November 4, 2014

This Was Halloween! Machinima



  
Now that all the treats have been consumed, and you are completely exhausted with costumes, horror movies, and Rocky Horror theatrics,  it is time to reflect on how machinima fared this year over the season.  Lots of treats, a few tricks, and a good time for all - producers and viewers.  

Just doing a quick web search should indicate some paranormal activity among machinima producers.  I particularly hunted for 2014 features.  I really anticipated much more machinima on topic, and there were only a handful that actually attempted storytelling of some sort.   Regardless, lots of people had fun doing random game machinima and commenting on the footage in real time - just not what I wanted this time around.   

So why Halloween - I mean it is after the fact, right?   For me, I like to see what stands up once the holiday is gone, when we are all worn out on the season - what is still worth watching.   From the dozen that surfaced online, I selected the following based on uniqueness, diversity, and the charm and efforts of some obvious newcomers to virtual filmmaking.  Among my finds were many Minecraft, a few World of Warcraft (only picked one), one Sims and three Second Life. 

Minecraft has inherent humor that works well for machinima.  For example, when the characters want to give someone something they sort of toss it off their body.   So in some of the films, you will notice pumpkins and candy being projected at them, rather than being placed in treat bags.   You will see that in two of the first machinima.   For some reason, Minecraft treaters are fun to watch and that seems appropriate given the platform's popularity among youth and young adult demographics.   For some reason, the issues and bugs that bother SL Machinima producers and viewers do not seems so problematic with Minecraft fans.   Does the platform really have to be "realistic" for it to make sense for us to like it?     

Machinima is not a designated path; it is a means towards communicating artistically or not-so-artistically - or however you define creativity and entertainment, whether it is for an audience of one or thousands.  The seasoned and amateur both have a right to utilize the tools, and that is how people improve along the way.   The skill level is varied among the featured Minecraft machinima. 


The Spooky House - Minecraft Halloween Machinima (OwlCrafted)
https://www.youtube.com/watch?v=AwWtFzULZ3s

Happy Halloween! - Minecraft Kurzfilm #1 (MultiDudelSack)
https://www.youtube.com/watch?v=nGE1FuYq1Zs   

Bane of the Pumpkin Lord (Minecraft Halloween) (Deathwind31)
https://www.youtube.com/watch?v=m5WtgURKEDk

A World of Warcraft feature parodies all the so-called iconic warlords of Halloween in this short piece.  A fun film released in time for Halloween this year. 

Warlords of Halloween - World of Warcraft Machinima (ibeckman671)
https://www.youtube.com/watch?v=yvopgxZ_xBM

The Sim3 featured machinima - Insomnia - is nearly 30 minutes, and it took quite a bit of effort to put this film together.   It was published on October 30th.  It is rough around the edges, but it has to be commended for some of the strikingly good scenes and overall commitment.   It has all the elements of a seasonal pop movie - rock singer, pretty girl, murder and twisted plot - what else do you need for Halloween?  

Insomnia ♠☿♠ Halloween Special (Sims 3 Machinima) (Mr. SW3D3)
https://www.youtube.com/watch?v=y7IpTOspqAk

As for Second Life machinima that caught my eye -  let's start with a machinima made to the song "Jump in the Line" by Harry Belafonte.  Aside from the blue balls that might have been derezzed, it works as a seasonal piece.  It was filmed in Halloween Town in Second Life. 
Jump in the line (Halloween Town - second life machinima) (Annomis DeVaux)
https://www.youtube.com/watch?v=VG3TXwXnBrA


Another machinima that captures the beautiful settings possible in Second Life is the RMK Gothic Halloween short feature 


- an enjoyable piece with the filmmaker trying hard to capture the amazing seasonal magic in which she is immersed at the moment. 


RMK Gothic Halloween 2014 in Second Life (Kawanishi Yana)
https://www.youtube.com/watch?v=axXwiUjAr34

Kara Trapdoor (of Kara's Korner, Second Life Adventures) regularly features her machinima pieces that underscore the beauty or the fun of a sim.  In October, she showcased the magic of the Giano Estates, a 22-sim residential project of middle class community living.   Her machinima captures the magic of Halloween for SL children - the child in all of us who peeks through during the holidays.  

Giano Estates Children's Show Teaser (Kara Trapdoor)
https://www.youtube.com/watch?v=1FC5GaKfPxw


Closing out with a Minecraft machinima produced in 2011 leaves us with a take on the tune "This is Halloween."  You might particularly enjoy the Minecraft Disney motion graphic in the opening.  I love such tricks and treats in machinima!

Minecraft Machinima: This is Halloween (ilikecutepeople)
https://www.youtube.com/watch?v=I_1iTmOsF94

You know what is really scary - it is Election Day in the USA! 

Sunday, August 24, 2014

It's Your Second Life - Capture it!


The Ides of August were upon us….

By now, you probably heard the news.  A hurricane blew through Second Life.  At one point, a series of tornadoes spun through Riel Estates.   High waves overcame the St. John Parish in New Orleans, thanks to the mastermind behind the project - sim owner, long time Radio Riel owner, Gabrielle Riel.    Storm Diane didn’t stop the rooftop parties , and people came out to tour the city via raft, boat and even by surf board.   The wind, rain, waves, and overflowing water gave proof through the night that the virtual spirit of Second Life is still here.  
YT link: Hurricane Pt2 (Second Life) - spoiler alert: Gabrielle is dancing on the roof at the end!
https://www.youtube.com/watch?v=7LpCE0eMeM8


Anticipate lots of photos and machinima over the course of the next few days, as an attempt to archive this amazing event.   This is not the first time Gabi threw a great storm party (2010, 2011, 2012 and now 2014), and she was sensitive to those hurricane survivors of real life.   She was simply testing the waters of creativity in-world, and accomplished the fantastic feat.    She thanks her estate managers for their help to make this the best event so far.
Another quick virtual tour via machinima, as the storm overwhelms its SL residents.
https://www.youtube.com/watch?v=51Ty_RvkrDs

For me, it was an epic movie unfolding across the grid, that my friends and I, and many others, had the opportunity to enjoy - playing in the rain, and getting our cameras all wet.  It was worth it.   Second Life has those moments you know - you just gotta archive them, even if it takes you off schedule from your real life.   Machinima is a fast, simple way to capture those times, especially when the event is a moving experience like this one.   So whatever is going on in your Second Life, remember lights, camera, action.    

Here's Witchy Woman (below), a quick fun machinima capture of the aftermath, with Kara Trapdoor as the tour guide through the now city swamps of St. John Parish in a typically quaint quarter of New Orleans.  

Second Life is a story unfolding before your eyes - and ears - every day.   We live in the greatest medium to date.    It is a bit like a mix of Jim Carey's movies The Truman Show and Bruce Almighty, and then some.    So whether it is your first virtual pet, or fifth SL marriage, hey, film it.   

I have never claimed to be the best machinima maker (and am far from it), but when I want to remember an event - I film it.  If you are the only one that thinks it is important, then it is important - at least to you.   It's your Second Life too.    You might have so much fun, that you will up your machinima skills, either intentionally or just from practice (via play).    Machinima, while an art form for some, is also fun as a tool for virtual home movies.  

Ira Glass' series This American Life explored the significance of home movies to our culture in his 2002 show that I recently came upon in the online archive.  Glass is one of the premier storytellers of our century, and he is still at it - entertaining the world by bringing to life the simple stories that we often overlook.   Here's the link I think you might enjoy on home movies -  http://www.thisamericanlife.org/radio-archives/episode/225/home-movies

Old home movies have become great sources for archiving our past - and one day,  machinima in the same way will be studied for its relevance to understanding the beginning of virtual life.  So not only make history - record it! 

Sometimes, we feel intimidated to try something new because we see so many better than us.   Yet sometimes, it is not about how good we are - it is the message that counts, be it personal or for the larger community in which we live.
I archived Hurricane Diane in Second Life because I was enthralled by the virtual experience, having lived through a few along the Gulf Coast in Texas.  (They were never fun, and I boarded up my house and stayed indoors.)   Here in SL, it was something different, unique, and provoked this typically non-role player to be consumed by the moment.    So dip your toe in the virtual waters of Second Life, and you might jump into it full body, letting the waves take you away for a while.   Cherish the moment.  Record it.   Share it.   Archive it.   
Kara Trapdoor, social machinima blogger/producer, of Kara's Korner

My teen daughter, looking over my shoulder, thought it was silly to create a hurricane in a virtual world.  And then for me to be so excited about recording it - living it, as I kick back on Kara's raft, Belinda's boat, and an acquaintance's floating umbrella, as well as prepare for the event by barricading my flat, then stocking up on pizza, doughnuts and beer.   My neighbor Kara (Trapdoor) braved it out, with only a few provisions in her home and a handful of sandbags around her back door - then again she is never in one place, but out and about taking pics and making films for her blog on the many events of SL.  

As for my response to my daughter, I laughed, and said, for me - it works.   And I know I am not alone….

Happy Machinima surfing!

From Sonicity

on behalf of Bel, Kara and Gabi and her gang, and the many others who participated in one way or another! 

For more pics and info,
Kara's Korner - http://karasecondlife.blogspot.com/
Riel Estate (Flickr) - https://www.flickr.com/search/?q=Riel%20Estate

Sunday, March 10, 2013

The Social Machiminist

Spring is in the air for me.   March winds consume Midwestern USA still, but you can sense the seasonal change.  Birds, bees and busybodies begin to emerge from shelters.  Someone was actually mowing his grass yesterday waking me up to his annoying tractor.  So what if it were noon.  I mean it hasn't been declared officially spring yet.  Let the grass grow.   And I will remain tucked into my alternate universe for a bit longer, seeking out the unique among machinima.

But within the virtual world of Second Life, there is always something going on, without any weather to curtail your fun (unless your power goes out from a snow storm).   I call attention to the fine art of social machinima, done particularly well by Ms. Kara Trapdoor.   Another Midwestern gal, she has become a very talented machinima producer, and has been asked by many to photograph and film some very extraordinary art, architecture, and events, from Lost World's closing to March's Fashion for Life.

She captures the fantastic builds across Second Life, beautiful fashions and virtual finds, and brings large casts of avatars together to create spoofs on the latest, greatest trends, tunes or just makes it up as she goes.


She is an explorer of the virtual kind, and she has increasingly used machinima as a primary means of capturing virtual life, with her space navigator in hand (sailing the virtual seas like a musty ol' naval captain - although she is far from musty, and has crafted her avatar into a beautiful icon as well, costuming her uniquely for each machinima she produces, as one might expect any seasoned tour guide to do. 

 I interviewed her for the March issue of Best of SL's Masters of Machinima Series (p. 28).   She is indeed a leader of social machinima, and does lend credence to the rising population of professional amateurs who by day appear to be normal citizens, plugging along in the day job - and at night, they emerge with camera and capture the alternate universe into machinima. 


For a time she was the "society" columnist for BOSL Magazine. Oddly enough, in her real life job, she is a social worker.  So it does all fit together somehow, I suppose.  Read her story here. Many of her machinima can be found on YouTube or on her blog - Kara's Korner: Second Life Adventures. 

Machinima in many ways has become a way for some filmmakers to seclude themselves into the game engine, archiving footage for their own personal stories.  Machinima, however, was originally intended as a way to share footage and game plays, and brought people together as participants - stakeholders in the process you might say.   Kara's vision is to archive the great world of Second Life, but to do so with as many people as she can, whenever possible.   Her audience base grows because of her inclusivity.   Machinima.com has found its audience base among 18-34 men.  Kara's audience is a mix of art lovers, musicians, educators and those learning what virtual worlds offer in the way of creativity in an immersive environment.   It is a way for students to understand their environment in virtual classrooms.   It is a way for us to remember our virtual past and to imagine our future.   It is a way for us to connect via film, albeit machinima.   It connects many to their respective game and virtual world communities.

Another way to build an audience is create a show around a game via webisode, such as Machinima.com has and continues to do;  http://newmediarockstars.com/2013/03/machinima-unveils-new-web-series-based-in-the-portal-universe-aperture-rd/

In this sense, game players connect via the series.


Second Life, in another sense, is an unfolding drama that can be captured via machinima on-the-go, or can provide opportunities for well-crafted storytelling among individuals within virtual communities.

I teach a course called Virtual Communities every Spring semester, bringing my students on campus into Second Life.   They are amazed at the various people and communities that have come together to create such an amazing world filled with unlimited adventure. Second Life is the foundation for an amazing future...coming soon....with perhaps Kara Trapdoor as your guide.

other sites of interest
http://www.youtube.com/watch?v=i9xqno5FRLU
http://socialblade.com/youtube/user/machinima


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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum:  The Machinima Review.  Sonicity Fitzroy, author of Second Life, Media and the Other Society (Peter Lang, 2010) and Machinima:  The Art and Practice of Virtual Filmmaking (with Lowe Runo, McFarland, 2012).  Amazon.com. See, author's page:  http://www.amazon.com/Phylis-Johnson/e/B001HOW4U2/ref=sr_tc_2_0?qid=1354606175&sr=1-2-ent

Tuesday, February 5, 2013

Miles of Laughs: All That Machinima Jazz



"Hey ya'll, Jazzologist Miles Eleventhaur reporting to you live from one of my favorite places on the grid - Virtual Harlem.  You know a lot of people love their fantasies in these virtual worlds.  You can live in space, underwater,  you name it!  Still, every now and then it's nice to see a little reality from time to time.  So when actual reality gets to be too much for you, with all the craziest going on in the world,  nowadays...it's cool to have a virtual place to come to that is not as crazy but still isn't too far from home."   - A Great Day in Virtual Harlem, October 23, 2011. 


Don't let him fool you!  Miles is part of the "crazy" scene in Second Life - when it comes to a good laugh, Miles is ready to roll film.  Heck, he's in front of the camera.  He loves the spotlight - and it loves him!  He's got a great sense of humor - and perfect timing.  Just like the music loves, he's got  the rhythm in him.    It comes out during his DJing and his machinima, and among close friends.   He is a natural in front of a camera and audience. Any other time, he's a gentlemen, quite reserved at times.    You would never know at first glance, this suave guy is a natural entertainer.   He's got some business sense, of course, for he does well on the grid, as one of the top DJS.   Just there's something else about him - something that you cannot bottle or box in any world, let alone Second Life.


He's on - always - ready to take the stage at jazz clubs spinning tunes, on the streets chatting up local history, and just hanging with good friends, talking about music, movies and any virtual mayhem he can conjure up for his next skit.   He's been on the grid for a few years now, thanks to some of his comedic mentors;  he notes Phaylen Fairchild (DiVAS) and Pooky Amsterdam (Shrink Wrapped) as influencing him.   


I remember first seeing him in 2010 at the MaMachinima International Film Festival (MMIF), and Lowe Runo and I agreed that his first machinima was as good as many of the professionals exhibited that day.   He turned heads then, and he continues to do so - and ears too.   

Miles Eleventhaur has done it all - just about every form of machinima, some "on the scene" reporting to music parodies and presidential impersonations to just about whatever he gets the bug to film.   He's a big city guy, with a bit of funk and sass when needed, but mostly he is homegrown - just like the music he plays.   He is an original.  Machinima just helps him bring that out.   He's the local virtual celebrity that will tell you what's up on the grid, and that might be at Virtual Harlem hanging with some good friends, and giving us a lesson on African-American history, or that might be doing a parody of President Barak Obama or Michael Jackson.   


You never know with Miles - the guy is a jazzologist - and you know jazz is all about fusion.   Miles is wired to think out of the box, and in fact, there's no category really for Miles - writer, dj, actor, musician, filmmaker, historian, etc. 

As part of the on-going series, Masters of Machinima,  I interviewed Miles for the February 2013 issue (beginning pp. 166) of Best of SL Magazine.  The article profiles his SL and touches a bit on his real life.  Miles is centered by music - his creation of it as well as his love of it.  That influences heavily all that he does.   But there is much more to Miles.   He's a funny guy!  And he uses machinima to parody music, politics and pop culture. Miles shows us how machinima can tap into political and social themes, and do so by still entertaining audiences.     

Draxtor Depres (known for Flufee on a Meshion) used Miles' Obama impersonation in one of his films.   Comedy, if done well, has a way of bringing us together, letting us examine ourselves and society through parody.  And that is something Miles does well.   Miles tried his hand at stand-up, once -   "I didn't want to screw up here in New York where people knew me. So I took a train to Philly to do some comedy competition. I got through it, but that is some scary stuff, man.  I've always drawn and written my own comedy. I just went from cartoons to machinima."

His influences are the early cartoons, comics and graphic novels, and he can name a long list of comedic influences, namely  Mel Blanc, Mel Brooks, Carl Reiner, Stan Freburg, Jerry Lewis ("a real life cartoon and I loved the bits he did with Count Basie's music"), Carol Burnett and Tim Conway, Bill Cosby ("Fat Albert" series), The Beatles ("Yellow Submarine"), Chuck Jones, and Tex Avery. 

It's about storytelling!  "I feel my ideas have gotten me around some major technical problems and equipment limitations.  As far as content  I'm doing now what I've been doing since I started drawing Snoopy and The Flintstones as a kid:  spoofs and parodies.  Machinima has allowed me to put all of my interests together - writing, editing, music scoring, and voices."

Miles muses, "Musicians are naturally very funny people.  At least the ones that I grew up around.  I 
haven't met one that doesn't love Bugs Bunny.  And there's kind of a a Queens, New York thing that has a comic rhythm in our basic conversation."

Here's to Miles -  and Miles more of laughs to come, we hope! 


Some Links to his work:

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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum: The Machinima Review.  Sonicity Fitzroy (SL), author of Second Life, Machinima and the Other Society (Peter Lang, 2010), and Machinima: The Art and Practice of Virtual Filmmaking (with SL's Lowe Runo, McFarland, 2012).  Amazon.com. See, author's page:  http://www.amazon.com/Phylis-Johnson/e/B001HOW4U2/ref=sr_tc_2_0?qid=1354606175&sr=1-2-ent