Showing posts with label Machinima. Show all posts
Showing posts with label Machinima. Show all posts

Sunday, December 21, 2014

Simplicity of the Season

 
I recall the first stanza of a famous Robert Frost poem - Stopping by the Woods on a Snowy Evening.

Whose woods these are I think I know.
His house is in the village though;
He will not see me stopping here
To watch his woods fill up with snow.

My father had me memorize that poem over countless holiday trips from Long Island through upstate New York to Canada.  Needless to say, but I will, plenty of wintry scenery accompanied us during our drives.

The image above is not related to the poem but its imagery projects poetry.  To me, that is a critical element of a good machinima, especially one which captures your heart upon first view.


This holiday season I decided to keep this column simple.   In fact, as 2015 approaches, that is my personal and professional goal - to simplify my life so as to better enjoy it.    I think back to those road trips with my family as we took in the sights, those now etched in my memory.

Sometimes you come across a machinima that is not necessarily perfect, but even its flaws contribute to its charm.   That is true of Kawanishi Yana's short piece "Never Ending's Christmas @ Papillon" (Second Life).    The sim both contrasts and complements the character/filmmaker who leads our way.

https://www.youtube.com/watch?v=Kh-_aJD4rSM

The simplicity of color, music and the solitary nature of a lone avatar (albeit adorable) journeying across a winter wonderland was all I needed to muse on this dreary Midwestern day.   Simple and beautiful.

May your holiday season be joyous and simple, so that you might savor the beauty of life.  May you capture it on film, machinima, and at least in your mind's eye for keepsake.

Keep filming in 2015, and let your style and story shine through the downy flake.

-  Soni





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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum: The Machinima Review.   Sonicity Fitzroy is author of Second Life, Media and the Other Society (2010) and Machinima: The Art and Practice of Virtual Filmmaking (with co-author Lowe Runo, 2012).

Tuesday, November 4, 2014

This Was Halloween! Machinima



  
Now that all the treats have been consumed, and you are completely exhausted with costumes, horror movies, and Rocky Horror theatrics,  it is time to reflect on how machinima fared this year over the season.  Lots of treats, a few tricks, and a good time for all - producers and viewers.  

Just doing a quick web search should indicate some paranormal activity among machinima producers.  I particularly hunted for 2014 features.  I really anticipated much more machinima on topic, and there were only a handful that actually attempted storytelling of some sort.   Regardless, lots of people had fun doing random game machinima and commenting on the footage in real time - just not what I wanted this time around.   

So why Halloween - I mean it is after the fact, right?   For me, I like to see what stands up once the holiday is gone, when we are all worn out on the season - what is still worth watching.   From the dozen that surfaced online, I selected the following based on uniqueness, diversity, and the charm and efforts of some obvious newcomers to virtual filmmaking.  Among my finds were many Minecraft, a few World of Warcraft (only picked one), one Sims and three Second Life. 

Minecraft has inherent humor that works well for machinima.  For example, when the characters want to give someone something they sort of toss it off their body.   So in some of the films, you will notice pumpkins and candy being projected at them, rather than being placed in treat bags.   You will see that in two of the first machinima.   For some reason, Minecraft treaters are fun to watch and that seems appropriate given the platform's popularity among youth and young adult demographics.   For some reason, the issues and bugs that bother SL Machinima producers and viewers do not seems so problematic with Minecraft fans.   Does the platform really have to be "realistic" for it to make sense for us to like it?     

Machinima is not a designated path; it is a means towards communicating artistically or not-so-artistically - or however you define creativity and entertainment, whether it is for an audience of one or thousands.  The seasoned and amateur both have a right to utilize the tools, and that is how people improve along the way.   The skill level is varied among the featured Minecraft machinima. 


The Spooky House - Minecraft Halloween Machinima (OwlCrafted)
https://www.youtube.com/watch?v=AwWtFzULZ3s

Happy Halloween! - Minecraft Kurzfilm #1 (MultiDudelSack)
https://www.youtube.com/watch?v=nGE1FuYq1Zs   

Bane of the Pumpkin Lord (Minecraft Halloween) (Deathwind31)
https://www.youtube.com/watch?v=m5WtgURKEDk

A World of Warcraft feature parodies all the so-called iconic warlords of Halloween in this short piece.  A fun film released in time for Halloween this year. 

Warlords of Halloween - World of Warcraft Machinima (ibeckman671)
https://www.youtube.com/watch?v=yvopgxZ_xBM

The Sim3 featured machinima - Insomnia - is nearly 30 minutes, and it took quite a bit of effort to put this film together.   It was published on October 30th.  It is rough around the edges, but it has to be commended for some of the strikingly good scenes and overall commitment.   It has all the elements of a seasonal pop movie - rock singer, pretty girl, murder and twisted plot - what else do you need for Halloween?  

Insomnia ♠☿♠ Halloween Special (Sims 3 Machinima) (Mr. SW3D3)
https://www.youtube.com/watch?v=y7IpTOspqAk

As for Second Life machinima that caught my eye -  let's start with a machinima made to the song "Jump in the Line" by Harry Belafonte.  Aside from the blue balls that might have been derezzed, it works as a seasonal piece.  It was filmed in Halloween Town in Second Life. 
Jump in the line (Halloween Town - second life machinima) (Annomis DeVaux)
https://www.youtube.com/watch?v=VG3TXwXnBrA


Another machinima that captures the beautiful settings possible in Second Life is the RMK Gothic Halloween short feature 


- an enjoyable piece with the filmmaker trying hard to capture the amazing seasonal magic in which she is immersed at the moment. 


RMK Gothic Halloween 2014 in Second Life (Kawanishi Yana)
https://www.youtube.com/watch?v=axXwiUjAr34

Kara Trapdoor (of Kara's Korner, Second Life Adventures) regularly features her machinima pieces that underscore the beauty or the fun of a sim.  In October, she showcased the magic of the Giano Estates, a 22-sim residential project of middle class community living.   Her machinima captures the magic of Halloween for SL children - the child in all of us who peeks through during the holidays.  

Giano Estates Children's Show Teaser (Kara Trapdoor)
https://www.youtube.com/watch?v=1FC5GaKfPxw


Closing out with a Minecraft machinima produced in 2011 leaves us with a take on the tune "This is Halloween."  You might particularly enjoy the Minecraft Disney motion graphic in the opening.  I love such tricks and treats in machinima!

Minecraft Machinima: This is Halloween (ilikecutepeople)
https://www.youtube.com/watch?v=I_1iTmOsF94

You know what is really scary - it is Election Day in the USA! 

Sunday, August 24, 2014

It's Your Second Life - Capture it!


The Ides of August were upon us….

By now, you probably heard the news.  A hurricane blew through Second Life.  At one point, a series of tornadoes spun through Riel Estates.   High waves overcame the St. John Parish in New Orleans, thanks to the mastermind behind the project - sim owner, long time Radio Riel owner, Gabrielle Riel.    Storm Diane didn’t stop the rooftop parties , and people came out to tour the city via raft, boat and even by surf board.   The wind, rain, waves, and overflowing water gave proof through the night that the virtual spirit of Second Life is still here.  
YT link: Hurricane Pt2 (Second Life) - spoiler alert: Gabrielle is dancing on the roof at the end!
https://www.youtube.com/watch?v=7LpCE0eMeM8


Anticipate lots of photos and machinima over the course of the next few days, as an attempt to archive this amazing event.   This is not the first time Gabi threw a great storm party (2010, 2011, 2012 and now 2014), and she was sensitive to those hurricane survivors of real life.   She was simply testing the waters of creativity in-world, and accomplished the fantastic feat.    She thanks her estate managers for their help to make this the best event so far.
Another quick virtual tour via machinima, as the storm overwhelms its SL residents.
https://www.youtube.com/watch?v=51Ty_RvkrDs

For me, it was an epic movie unfolding across the grid, that my friends and I, and many others, had the opportunity to enjoy - playing in the rain, and getting our cameras all wet.  It was worth it.   Second Life has those moments you know - you just gotta archive them, even if it takes you off schedule from your real life.   Machinima is a fast, simple way to capture those times, especially when the event is a moving experience like this one.   So whatever is going on in your Second Life, remember lights, camera, action.    

Here's Witchy Woman (below), a quick fun machinima capture of the aftermath, with Kara Trapdoor as the tour guide through the now city swamps of St. John Parish in a typically quaint quarter of New Orleans.  

Second Life is a story unfolding before your eyes - and ears - every day.   We live in the greatest medium to date.    It is a bit like a mix of Jim Carey's movies The Truman Show and Bruce Almighty, and then some.    So whether it is your first virtual pet, or fifth SL marriage, hey, film it.   

I have never claimed to be the best machinima maker (and am far from it), but when I want to remember an event - I film it.  If you are the only one that thinks it is important, then it is important - at least to you.   It's your Second Life too.    You might have so much fun, that you will up your machinima skills, either intentionally or just from practice (via play).    Machinima, while an art form for some, is also fun as a tool for virtual home movies.  

Ira Glass' series This American Life explored the significance of home movies to our culture in his 2002 show that I recently came upon in the online archive.  Glass is one of the premier storytellers of our century, and he is still at it - entertaining the world by bringing to life the simple stories that we often overlook.   Here's the link I think you might enjoy on home movies -  http://www.thisamericanlife.org/radio-archives/episode/225/home-movies

Old home movies have become great sources for archiving our past - and one day,  machinima in the same way will be studied for its relevance to understanding the beginning of virtual life.  So not only make history - record it! 

Sometimes, we feel intimidated to try something new because we see so many better than us.   Yet sometimes, it is not about how good we are - it is the message that counts, be it personal or for the larger community in which we live.
I archived Hurricane Diane in Second Life because I was enthralled by the virtual experience, having lived through a few along the Gulf Coast in Texas.  (They were never fun, and I boarded up my house and stayed indoors.)   Here in SL, it was something different, unique, and provoked this typically non-role player to be consumed by the moment.    So dip your toe in the virtual waters of Second Life, and you might jump into it full body, letting the waves take you away for a while.   Cherish the moment.  Record it.   Share it.   Archive it.   
Kara Trapdoor, social machinima blogger/producer, of Kara's Korner

My teen daughter, looking over my shoulder, thought it was silly to create a hurricane in a virtual world.  And then for me to be so excited about recording it - living it, as I kick back on Kara's raft, Belinda's boat, and an acquaintance's floating umbrella, as well as prepare for the event by barricading my flat, then stocking up on pizza, doughnuts and beer.   My neighbor Kara (Trapdoor) braved it out, with only a few provisions in her home and a handful of sandbags around her back door - then again she is never in one place, but out and about taking pics and making films for her blog on the many events of SL.  

As for my response to my daughter, I laughed, and said, for me - it works.   And I know I am not alone….

Happy Machinima surfing!

From Sonicity

on behalf of Bel, Kara and Gabi and her gang, and the many others who participated in one way or another! 

For more pics and info,
Kara's Korner - http://karasecondlife.blogspot.com/
Riel Estate (Flickr) - https://www.flickr.com/search/?q=Riel%20Estate

Sunday, March 10, 2013

The Social Machiminist

Spring is in the air for me.   March winds consume Midwestern USA still, but you can sense the seasonal change.  Birds, bees and busybodies begin to emerge from shelters.  Someone was actually mowing his grass yesterday waking me up to his annoying tractor.  So what if it were noon.  I mean it hasn't been declared officially spring yet.  Let the grass grow.   And I will remain tucked into my alternate universe for a bit longer, seeking out the unique among machinima.

But within the virtual world of Second Life, there is always something going on, without any weather to curtail your fun (unless your power goes out from a snow storm).   I call attention to the fine art of social machinima, done particularly well by Ms. Kara Trapdoor.   Another Midwestern gal, she has become a very talented machinima producer, and has been asked by many to photograph and film some very extraordinary art, architecture, and events, from Lost World's closing to March's Fashion for Life.

She captures the fantastic builds across Second Life, beautiful fashions and virtual finds, and brings large casts of avatars together to create spoofs on the latest, greatest trends, tunes or just makes it up as she goes.


She is an explorer of the virtual kind, and she has increasingly used machinima as a primary means of capturing virtual life, with her space navigator in hand (sailing the virtual seas like a musty ol' naval captain - although she is far from musty, and has crafted her avatar into a beautiful icon as well, costuming her uniquely for each machinima she produces, as one might expect any seasoned tour guide to do. 

 I interviewed her for the March issue of Best of SL's Masters of Machinima Series (p. 28).   She is indeed a leader of social machinima, and does lend credence to the rising population of professional amateurs who by day appear to be normal citizens, plugging along in the day job - and at night, they emerge with camera and capture the alternate universe into machinima. 


For a time she was the "society" columnist for BOSL Magazine. Oddly enough, in her real life job, she is a social worker.  So it does all fit together somehow, I suppose.  Read her story here. Many of her machinima can be found on YouTube or on her blog - Kara's Korner: Second Life Adventures. 

Machinima in many ways has become a way for some filmmakers to seclude themselves into the game engine, archiving footage for their own personal stories.  Machinima, however, was originally intended as a way to share footage and game plays, and brought people together as participants - stakeholders in the process you might say.   Kara's vision is to archive the great world of Second Life, but to do so with as many people as she can, whenever possible.   Her audience base grows because of her inclusivity.   Machinima.com has found its audience base among 18-34 men.  Kara's audience is a mix of art lovers, musicians, educators and those learning what virtual worlds offer in the way of creativity in an immersive environment.   It is a way for students to understand their environment in virtual classrooms.   It is a way for us to remember our virtual past and to imagine our future.   It is a way for us to connect via film, albeit machinima.   It connects many to their respective game and virtual world communities.

Another way to build an audience is create a show around a game via webisode, such as Machinima.com has and continues to do;  http://newmediarockstars.com/2013/03/machinima-unveils-new-web-series-based-in-the-portal-universe-aperture-rd/

In this sense, game players connect via the series.


Second Life, in another sense, is an unfolding drama that can be captured via machinima on-the-go, or can provide opportunities for well-crafted storytelling among individuals within virtual communities.

I teach a course called Virtual Communities every Spring semester, bringing my students on campus into Second Life.   They are amazed at the various people and communities that have come together to create such an amazing world filled with unlimited adventure. Second Life is the foundation for an amazing future...coming soon....with perhaps Kara Trapdoor as your guide.

other sites of interest
http://www.youtube.com/watch?v=i9xqno5FRLU
http://socialblade.com/youtube/user/machinima


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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum:  The Machinima Review.  Sonicity Fitzroy, author of Second Life, Media and the Other Society (Peter Lang, 2010) and Machinima:  The Art and Practice of Virtual Filmmaking (with Lowe Runo, McFarland, 2012).  Amazon.com. See, author's page:  http://www.amazon.com/Phylis-Johnson/e/B001HOW4U2/ref=sr_tc_2_0?qid=1354606175&sr=1-2-ent

Tuesday, December 4, 2012

End of Year Musings - Machinima 2012, Part I


The first of a two part series....musings on machinima

The year has passed by so quickly.   Machinima as a form of expression has been very good to many of us.  Some of us have created machinima communities in which we engaged in dialogue and collaborated on various projects.    I enjoyed revisiting the 2010 Yuletide production "TheNight Before Christmas..." by Celestial Elf, who rewrote Clement Moore's classic poem. Voicework by Cisko Vandeverre should be applauded, as well as Celestial's strong cast of performers and contributors.  


Two years have passed since then, and Cisko announced his plans to leave behind SL at the Machinima Expo.   We hope that he reconsiders, for the future has only begun for machinima in virtual worlds.  Marshall McLuhan would see such spaces as pathways of extension for the media maker and audiences.   It is the space within, and that space emerges from within our imagination, tapping into fears and fantasies, while elaborating notions of reality.    Media has always been iconic of human life.    It is somewhat representative at best.

For me, the art of virtual life is expressed through writing and the imagery that complements it, propels and projects it from one's imagination onto our computer screens.    Last year in December, I madly wrote and published a storybook photographed in Second Life (a sort of children's tale with an adult message regarding technology), with Lowe Runo, Belinda Barnes, and Kara Trapdoor helping to set up the shots with animations.   Live action was photographed, and the photos richly illustrated the words.   Words and images can be wonderful allies, neither should be dismissed as insignificant.    




This year's Machinima Expo showcased the beauty of imagination in all its forms and platforms.   The complete list is available at MachinimaExpo.com.   All worthy of review.  The Jury Prize Winners were "The Last Syllable of Recorded Time" and "MetaSex" by Tutsy Navarathna, "Unfinished Painting (Dreaming in New Orleans)" by Miron Lockett, "Wulf and Eadwacer" by Hypatia Pickens, with the grand prize winner being "The Chapelside Deception" by IceAxe  (Iian Friar).     The Audience Choice Award was  presented to Friar for "Unfinished Paintings."  

In "Wulf and Eadwacer," Hypatia explores the power behind words;  image and motion intensify  the audience's experience.    Ancient words and worlds can be relived in Second Life, and in the film world in general.     Imagination is not bound by time, set, or any sort of visual platform - or language for that matter.   

Machinima at its core goes back to the idea of using a machine to produce cinema.   Yes, it started with game play, but it could not be contained to that.  Machinima's beauty has evolved into an opportunity to freely create what we imagine, and to share it with others or merely ourselves (projecting our imagination outside of our being into our computer).    The "machine" has become a McLuhan extension to our goals, needs, wants, desires, and budget.     Ideas are captured.   Beauty is in the eye of the beholder.     Beauty is also disarming, and sometimes we forget the idea - the substance - the message - must go beneath the surface, to the depth of one's soul.    Can  machinima do that?   Well, ask yourself, can the cinema do that?   That is your choice.   Numerous books by film scholars have been written on the topic, and now machinima finds itself at the heart of such discussions.   



A book worthy of note along this regard is Dr. Jenna Ng's  (December 6th, Continuum) Understanding Machinima:  Essays on Filmmaking in Virtual Worlds.  Her edited collection begins with Dr. Henry Lowood's Preface, who had previously edited another collection called The Machinima Reader (with Dr. Michael Nitsche, MIT Press, 2011).  Nitsche contributes to Ng's book, and at least a couple of essays discuss Second Life in particular (based on titles).  The academic community furiously unravels machinima  as a critical form of expression(at least in long form, for trade essays and journal articles preceded these recent books); its significance to one's viewing experiences, as in how identity, society, and the very essence of storytelling become portrayed, provokes us further to elaborate on its role in contemporary media. 



Such books are well needed for critical discussion, especially at this juncture in machinima's evolution. The book  Machinima: The Art & Practice of Virtual Filmmaking (with Lowe Runo, my co-author and inspiration) - leans toward the practical matters of making machinima, with special emphasis on storyboarding, character development, sound, lighting, post production, copyright issues, exhibition, and education.   Knowing one's craft, understanding practice, is critical to the making of visual fabric. Practice and art inform one another. 

For a good summary of our book, read the review by Machinima Expo Co-Founder Ricky Grove's (M.A. Yale University/Hollywood actor/bookseller) at Renderosity.    We also appreciated the kind words of Dr. Sarah Higley, who reviewed our book in a forthcoming volume of Journal of Gaming and Virtual Worlds.   Moreover, look for her chapter in Ng's edited collection.   

As the year closes, it is appropriate to appreciate "Machinima" in its various conceptions  - as a metaphysical concept that bonds us on one level philosophically and at another level separates us technically.  To me, a partaker of Second Life, it is a means toward opening one's senses to virtual expression in all its diversity.   This avenue would seem to hint toward the need for balance between method and message, with the greater goal being the latter.  Most machinima films (and derivatives) appear online; the Internet has fostered an emerging community of independent producers. "A new story is beginning to emerge," stated Dr. Howard Rheingold in 2008 on Ted.com.  He spoke then, and continues to lecture, about the changing model of media making and communication, in which collaboration and participation are central.   Rheingold has long inspired me, and is one of the first to explore the collective undercurrent that drives the Web.   


Media Arts in the Virtual Life

I know machinima making and viewing has helped me appreciate the virtual world in which I work and reside - Second Life.   I have written two books related to virtual worlds;  the first one being solely dedicated to media's role in Second Life, and the second springing from Second Life's machinima community and extending to other virtual worlds and platforms that allow for innovative and interactive film experiences among in-world actors and filmmakers - and on the horizon audiences more participatory than thought possible. 

As 2012 departs, let us not forgot how education can help define and critique our craft, as we learn from one another in a distinct community of virtual filmmakers, where the novice and the professional showcase their work together.  Jay Jay Jegathesan is at the helm of the University of Western Australia's collaborative spirit in bringing together (and building) a large community of machinima (and virtual arts) enthusiasts. As Manager of the School of Physics, his art-science-technology triangulated perspective is actually indicative of Australia's pronounced move to become a leader in digital culture globally.  The University of Western Australia has its virtual base of operation in Second Life.  That might change in the future as new worlds emerge, but it has accepted the challenge of being on the forefront of the media arts - and thus UWA participates toward virtual development along this line and has done so since 2009.

Ray Bradbury's Fahrenheit 451 tells of cinematic and theatrical living room experiences where an individual engages with the screen, role playing within the film or TV show with other characters. To me, that possibility exists within Second Life, as well as other virtual worlds in the near and distant future. If nothing else, science fiction authors have taught us - first we must imagine. Move beneath the surface, below the epidermis that protects us, to the depth of the message. Technology should follow, not lead. The story crafted in-world should not be bound by what some see as technological limitations - whereas others perceive them as challenges. The future of storytelling should hold promise for those daring to experiment. Failure leads to success. Success sometimes leads to the mundane and trite. Every good character actor knows that it is important to live the part, and in Second Life that is achievable. Cyber-cinema may influence and shape our messages to a certain extent. As we become more immersed in virtual experiences, the cinematic machine (think Jim Carrey in The Truman Show, 1988) - always present - will be seemingly invisible, be that good or bad.  I hope there will always be a strong community of independent media makers in the virtual realm. 


To be continued....Part II, next week.  


References

Elf, Celestial. (2010, November 28). The Night Before Christmas.  Accessed,   http://www.youtube.com/watch?v=LJLiLa7G5Ig&list=PL35566945865FF7C0&index=2&feature=plpp_video

Grove, Ricky. (2012, July 30).  Book Review.   Renderosity.   Accessed, http://www.renderosity.com/book-review-i-machinima-the-art-and-practice-of-virtual-filmmaking-i--cms-16274 [also, http://www.rgrove.com/Renderosity/Machinimabook_Review_FinalDraft.pdf]

Machinima Expo Programming.  Available at Livestream.com.  Accessed, http://www.livestream.com/themachinimaexpo/video?clipId=flv_802b522e-fb47-46d3-9c59-8360cc1e4fbb&utm_source=lslibrary&utm_medium=ui-thumb

Machinima Expo.   Web.   Accessed November 20, 2012, http://www.MachinimaExpo.com

Machinima Expo Winners, http://www.machinima-expo.com/

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The Professional Machinima Artist Guild and Lowe Runo Productions graciously host Magnum: The Machinima Review.  Sonicity Fitzroy (SL), author of Second Life, Machinima and the Other Society (Peter Lang, 2010), and Machinima: The Art and Practice of Virtual Filmmaking (with SL's Lowe Runo, McFarland, 2012).  Amazon.com. See, author's page:  http://www.amazon.com/Phylis-Johnson/e/B001HOW4U2/ref=sr_tc_2_0?qid=1354606175&sr=1-2-ent