Tuesday, March 15, 2011

Painting with Machinima

the-$10,000-Linden Question-of-the-day is: What does it take to complete a book on the aesthetics and practice of machinima? Hmmm, let’s see, at least a year of solid research, and many more years of professional experience in media making - not just from authors Lowe Runo and Sonicity Fitzroy, but the larger machinima community.

Machinima is unique, but its makers do draw from other media practices. Then of course there are various perspectives from the machinima community, and it becomes difficult to include them all as well as all platforms.

So many talented people were not included in our book, and partly it had to do with their commitments at the time when we made a general call for machinimatographers and their supporting community. Yet many did contribute to the making of Modern Machinima: Aesthetics and Practice in Game and Virtual Filmmaking. The manuscript now awaits the first round of review by the publishers and the process continues through the summer months, with a Fall 2011 release scheduled.

After many draft rounds, and with the authors realizing the diversity of platforms and methods in making machinima, we decided it was best to focus on the transformation of an idea to machinima – the story or vision that drives the work, by (1) contextualizing machinima within the schools of thought and practice within cinema, television and animation (all with rich histories), (2) underscoring the essence of storytelling that runs through virtually every machinima project, and (3) inviting producers, actors, educators, artists, broadcasters and so forth to share their expertise and experiences.

A series of roundtables were administered through Lowe Runo Productions, LLC, to provide an open forum to guide the authors, and those views often found their way into the text of the book. It was certainly an inclusive process, and as a result the book is stronger for it. It tends to lean toward those interactive, immersive, massive multi-player gaming platforms, like Second Life, War of Warcraft, and The Sims, while acknowledging the larger historical practices of other game engines.

The book brings together my perspective as a media maker, particularly one who dwells within sound, and my co-author’s expertise in the crafting of still and motion images. He also loves to blow up things and I do think the chapters on sound and post-production exemplify our respective interests. On the other hand, every machinima needs a theme of some sort that entices the viewer to watch, and to continue watching. That is the heart of machinima. The pulse may vary among producers, with some works more reflective at times, and others that sweep you off your feet and barely let you catch your breath.

And some machinimatographers would likely make John Alton proud, ascribing to his classic Painting with Light (1949), one of the first books written on cinematography. Alton was a renowned cameraman who could tell a story through lighting. Alton is known for his film noir lighting in American in Paris, among other films. He broke all the rules and challenged directors to look beyond available technologies and techniques to light the story by first visualizing it. Alton painted first with his imagination, and then he sought ways to arrange the set and characters to tell the story. He challenged the conventions of other technical directors. Alton approached lighting as an artist, painting a scene through color, shadows, and innovation. He was not flustered by the limitations of technology, neither should the machinimist.

Next time, I will focus on the work of Toxic Menges, an artist and storyteller of Alton’s standards, who experiments with the virtual potential within Second Life to achieve quality machinima with minimal post production.

For now, I put the main thrust of the book to rest, for further discussion when its publication draws near. I will continue to highlight the works of its contributors, as well as others – and other issues and themes that seem appropriate to achieving and exhibiting magnum machinima.

References
Alton, John. (1995/1949 orig). Painting with Light. 4th edition. Los Angeles: The University of California.

A number of machinimatographers and members of the supporting community contributed to our book as interviewees, contributing writers, and/or participants in roundtable discussions:

Contributors included: Iono Allen, Pooky Amsterdam, Larkyworthy Antfarm, Asil Ares, CodeWarrior Carling, Dr. Bryan Carter, Penumbra Carter, Decorgal, Draxtor Despres, Gene Williams, Evie Fairchild, Michael Gray, Kit Guardian, Chantal Harvey, Laurina Hawks, Phaylen Fairchild, Rysan Fall, Kate Fosk, Yani Jowisz, Alley McNally, Thinkerer Melville, moo Money, Wiz Nordberg, Toxic Menges, al Peretz, Dr. Jonathan Pluskota, Kara Trapdoor, Cisko Vandeverre, Tikaf Viper, 1angelcares Writer, Suzy Yue, and Jayjay Zifanwe - among others.








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[Photos: Authors Soni & Lowe demonstrating green screening which ended up as a tribute video for the late Robert Palmer; Phaylen Fairchild (as a teapot, and in the midst of a production) being interviewed by Sonicity; Toxic Menges (as a horse, in the midst of production) being interviewed by Sonicity. All photos taken at Lowe Runo Productions, LLC.]

Forthcoming, Machinima: The Art & Practice (working title, McFarland, 2011) by Sonicity Fitzroy and Lowe Runo. The Professional Machinima Artist Guild graciously provides syndication of Sonicity’s blog Magnum: The Machinima Review to Aview.TV/Sonicity/

:) Soni

Friday, January 21, 2011

Everyday is a Good Day















Everyday is a good day for machinima. But January 2nd was an exceptional day. It began the day after the New Year in Second Life. The 25 days of machinima. Now as we move toward the end of the month, it is a good time to reflect on how the machinima community likes to celebrate its own in Second Life. So many came out to support MaMachinima Queen Chantal Harvey's screening of Good Day Today, which launched the 25 days. And it was a good day to bring out the troops to view one of her latest projects. Not so long ago, I reviewed Chantal's A Woman's Trial in this column, if you are looking for some background on this amazing woman. Before her screening, Chantal was introduced by her good friend, the very talented machinimatographer Phaylen Fairchild (also recently blogged by yours truly).

So a bit about the film; it features music by the renowned American filmmaker/composer David Lynch and stars Penumbra Carter as Lil Robot. Surreal was one of the adjectives used by viewers to describe the film besides the numerous other accolades, acknowledging an overall superb performance and production.

The machinima was shown in the media house in Mango, followed by a celebratory party with Slim Warrior at the DJ helm.

My complete story will be published in the March 2011 edition of Best of SL Magazine in the Events and Society Pages. I will name names! - those who attended!

I could go and on about machinima, but for now Lowe and I have a book deadline to meet. I am going to have to be sparse until we turn in the manuscript in March to our publisher.

:) Soni

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Chantal's website is http://mamachinima.eu.

The Complete BOSL Flickr set

Good Day Today, http://www.youtube.com/watch?v=ZsfNLZsyLQg


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Forthcoming, Machinima: The Art & Practice (working title, McFarland, 2011) by Sonicity Fitzroy and Lowe Runo. The Professional Machinima Artist Guild graciously provides syndication of Sonicity’s blog Magnum: The Machinima Review to Aview.TV/Sonicity/

Saturday, December 4, 2010

Phaylen Fairchild: The Still and The Machinima










Wonderfully Phaylen. Make Me Laugh, beautifully! Ah, we meet again, for the continuation of my series on art in machinima, as I feature the art of machinimist Phaylen Fairchild this round. Her machinima work is beautifully captured and created, but her stories are typically comedic. Her humor is well conceived and executed, and her visuals are striking. I had a moment to chat with her about connections between visualization in art and machinima. I will be interviewing her at length for an upcoming book dealing with machinima, and I look forward to our extended talk. For now, I have a couple of emerging theories about this still art and machinima bond. First let me make it clear, that not every still artist is or becomes a machinimist. Second, not every machinimist is or will become a still artist. Yet, machinima, solely and collectively as a film genre, are composed (yes, I have used the appropriate word in this case) of a series of still frames. Motion moves us forward through the frames.

But there are times in a film, where the producer wants the audience to stop - and absorb the moment. It is as if the film stops, the screen appears frozen, and of course in a film that never happens technically. But for the viewer it does - time stands still. Stillness requires mastery in a motion picture. A still photo invites us to experience the artist's reality often in the same way. So as you contemplate on all this, I would like you to look through the eyes of Phaylen, and tell me not if you cannot see the richness of this frozen space (but never frozen image). It is a space filled with an imprint from her mind of a story revealed on virtual canvas, let's say a composite of her imagination, memories and vision. Each still work has a setting, character, and a story to tell.

This is the mind of Phaylen Fairchild, machinima diva of Second Life, WOW, and virtual kingdoms yet to conquer. She understands what makes us laugh (as in her World of Warcraft Divas series, to name only one). But when you look at and through her still photography, you begin to know there is so much to her understanding of the human soul, what makes it tick, and the self-knowhow of understanding makes herself inspired. Get a glimpse of her soul, and you will begin to appreciate the importance of every frame of your machinima. Just remember Phaylen does know how to have fun, but beautifully, in her art and machinima! She is playful and contemplative, and image matters in still and motion works. So when you smile at her ironic artistic interpretations of virtual life, or gut roll onto the floor while watching her beautifully composed machinima, you have entered Playlen's (lol, Phaylen's) world of artcraft. - Soni :)

Her work is on display in the outside court of the
Radiant Cathedral and Museum
Phaylen's Sample Machinima:
DiVAS - Phaylen and The World of Warcraft
DiVAS Season 2, Episode 2
Phaylen and The World Of Warcraft Blood Elves
DiVAS: Season 2 Episode 3
Moxie Polano: Haute Couture - Commercial
Harbinger Movie Trailer


Forthcoming, Machinima: The Art & Practice (working title, McFarland, 2011) by Sonicity Fitzroy and Lowe Runo. The Professional Machinima Artist Guild graciously provides syndication of Sonicity’s blog Magnum: The Machinima Review to Aview.TV/Sonicity/

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Just Published: "Media, Machinima and the Virtual Runway: The Rise of Fashionista in Second Life" (November 2010) in SCAN Journal, by yours truly under my RL name.
Photos taken at the Opium Time Machine Fashion Event, Summer 2010). (Soni, BEST OF SL Magazine reporter/photographer, in white)